Documentation Index
Fetch the complete documentation index at: https://primer.io/docs/llms.txt
Use this file to discover all available pages before exploring further.
We’ve introduced a new way to integrate our Checkout for Web
Learn how to build a fully customizable checkout using modular components through our documentation here
Where there is a need for more customization and control over the checkout experience, a headless version of Primer’s Universal Checkout is available.
You can use Headless Universal Checkout with your UI, giving you more flexibility and allowing you to move faster when making design changes, while still having Universal Checkout capture sensitive PCI card data or other form data.
Not all payment methods are currently compatible with Headless Checkout.Please refer to this table to learn more about the payment methods available for Headless Checkout.
Before you start
Before you start, make sure:
Create a client session
A client session is the starting point for integrating payments at Primer. You can attach any data associated with the order to your client session.
Creating a client session provides you with a client token, a temporary key used to initialize the Universal Checkout.
The information you include in the client session is used in the Dashboard:
- to conditionally route payments with Workflows
- to activate payment methods and other features in Universal Checkout
So pass as much information as you can!
Generate an API key
Requests to our API are authenticated using an API key in the X-Api-Key header. Create an API key by visiting the developer page of the Primer Dashboard.
Make sure to set the following scopes for your API Key:
client_tokens:write
transactions:authorize
Make a client session request
On your server, create a client session with
.
Make sure to pass at least the following data:
| Field | Description |
|---|
| orderId | Your reference for the payment.
Make sure to keep track of orderId - you will later receive updates to the payment via Webhooks. The payment will contain the orderId specified in the client session. |
| currencyCode | The three-letter currency code in ISO 4217 format. e.g. use USD for US dollars. |
| order ↳ lineItems | The details of the line items of the order. |
The body of a successful response contains a clientToken that you will use to initialize the Universal Checkout.
Here is how the client session request to the Primer API should look like:
curl --location --request \
POST 'https://api.sandbox.primer.io/client-session' \
--header 'X-Api-Key: <YOUR_API_KEY>' \
--header 'X-Api-Version: 2.2' \
--header 'Content-Type: application/json' \
--data '{
"orderId": "<YOUR_ORDER_ID>",
"currencyCode": "GBP",
"amount": 5000,
"order": {
"lineItems": [{
"itemId": "shoes-123",
"amount": 2500,
"quantity": 2
}],
"countryCode": "GB"
}
}'
# Here is a (heavily truncated) example response
{
"clientToken": "THE_CHECKOUT_SESSION_TOKEN",
"clientExpirationDate": "2022-03-08T14:00:00Z",
"orderId": "<YOUR_ORDER_ID>",
"currencyCode": "GBP",
"amount": 5000,
"order": {
"lineItems": [{
"itemId": "shoes-123",
"amount": 2500,
"quantity": 2
}],
"countryCode": "GB",
}
}
Get Started
Primer Headless Universal Checkout works in a simple way:
- Get a
clientToken from your server
- Start Primer Headless Universal Checkout with the client token
- Primer Headless Universal Checkout will then return the
available payment methods for the session initiated. Those payment methods that have been configured in the Dashboard and whose conditions match the current client session will be returned.
- You show the user the list of available payment methods.
- When the user selects a payment method, show its UI to enable the user to enter their credentials. Depending on the payment method, you will have to either ask the SDK to render it, or build the UI yourself.
- Primer’s Headless Universal Checkout will then create a payment for you and manage its lifecycle. You will receive a confirmation of payment with a callback to indicate the checkout flow has completed.
Web
iOS
Android
React Native
This documentation is only relevant for v2.21.0 and upward.
Step 1. Install the SDK
With npm
Our Web SDK is available on npm under the name @primer-io/checkout-web.This package includes TypeScript definitions.# With yarn
yarn add @primer-io/checkout-web
# With npm
npm install --save @primer-io/checkout-web
import { Primer } from '@primer-io/checkout-web'
Primer.createHeadless(clientToken, options)
- The npm package only works if used alongside a bundler such as Webpack or Parcel. If you’re directly writing JavaScript using
script tag, please use our CDN instead.
- As of today, the npm package does not work in a server environment. If you are using Next.js, Gatsby, or a similar framework, make sure the
Primer functions are called on the client side, or use our CDN instead.
With our CDN
Include the Primer.min.js script and the Checkout.css stylesheet on the page where you want to render the Checkout. Make sure to pass the proper version in the URL.<link rel="stylesheet" href="https://sdk.primer.io/web/v2.64.3/Checkout.css" />
<script
src="https://sdk.primer.io/web/v2.64.3/Primer.min.js"
integrity="sha384-zdbRT5goWX6sktVz/AXVltaFt+GfyrKkWVuJTcCwZUWV0E2sYTeO3LUsZOQT3R0w"
crossorigin="anonymous"
></script>
The Primer.min.js will add the Primer object to the global scope:const { Primer } = window
Primer.createHeadless(clientToken, options)
Step 2: Initialize Primer’s Headless Universal Checkout
Generate a client token
Request a client token from your backend by creating a client session.Check our guide on how to create a client session here. Remember that based on your client token different payment methods will be available for display.
Once you have a client token, initialize Primer’s headless checkout with Primer.createHeadless(clientToken, options).const headless = await Primer.createHeadless(clientToken, options)
Make sure to implement at least the following callbacks:
onAvailablePaymentMethodsLoad(paymentMethodTypes)
returns the available payment methods for the client session. Use it to render a list of payment methods.
onCheckoutComplete(data)
is called when the payment has been successfully completed. It returns a reference to the payment.
onCheckoutFail(error, data, handler)
is called if the payment fails to be created or processed.
Payment methods are added and configured through your Primer Dashboard. onAvailablePaymentMethodsLoad will return the payment methods whose conditions match the current client session.
Finally, call headless.start() to retrieve the list of payment methods, and start the checkout flow.Here is a full example to configure and start Headless Universal Checkout:window.addEventListener('load', onLoaded)
async function onLoaded() {
// Create a client session via your backend
const clientSession = await fetch('/client-session', {
method: 'post',
headers: { 'Content-Type': 'application/json' },
}).then(data => data.json())
const { clientToken } = clientSession
const { Primer } = window
// Create an instance of the headless checkout
const headless = await Primer.createHeadless(clientToken, {
onAvailablePaymentMethodsLoad(paymentMethods) {
// Called when the available payment methods are retrieved
for (const paymentMethod of paymentMethods) {
// `type` is a unique ID representing the payment method
const { type, managerType } = paymentMethod
switch (managerType) {
case 'CARD': {
// Configure your card form (see Step 4.a)
// await configureCardForm(paymentMethod);
break
}
case 'NATIVE': {
// Render the native payment method button (see Step 4.b)
// Relevant for PayPal, Apple Pay and Google Pay
// configureNativeButton(paymentMethod);
break
}
case 'REDIRECT': {
// Handle redirect payment methods (see Step 4.c)
// configureRedirectPaymentMethod(paymentMethod);
break
}
case 'KLARNA': {
// Handle Klarna payment methods (see Step 4.d)
// configureklarnaPaymentMethod(paymentMethod);
break
}
case 'ACH': {
// Handle ACH payment method
// Only `STRIPE_ACH` is supported (see Step 4.e)
// configureStripeAchPaymentMethod(paymentMethod);
break
}
// More payment methods to follow
}
}
},
onCheckoutComplete({ payment }) {
// Notifies you that a payment was created
// Move on to next step in your checkout flow:
// e.g. Show a success message, ...
console.log('onCheckoutComplete', payment)
},
onCheckoutFail(error, { payment }, handler) {
// Notifies you that the checkout flow has failed and a payment could not be created
// This callback can also be used to display an error state within your own UI.
// ⚠️ `handler` is undefined if the SDK does not expect anything from you
if (!handler) {
return
}
// ⚠️ If `handler` exists, you MUST call one of the functions of the handler
// Show a default error message
return handler.showErrorMessage()
},
})
// Start the headless checkout
await headless.start()
console.log('Headless Universal Checkout is loaded!')
}
Step 3: Show available payment methods
When the checkout is done initializing, the callback onAvailablePaymentMethodsLoad is invoked. Use this event to show the list of payment methods to the user:
- Some payment methods such as Google Pay, Apple Pay, and PayPal require Primer to manage their payment method button.
- For the others, you have full control over how the payment method button should be presented. To assist you, Primer exposes the
AssetsManager that enables you to retrieve the logo and main colors attached to each payment method.
// getAssetsManager() is only available once Headless Checkout has been fully initialized
const assetsManager = headless.getAssetsManager()
const { iconUrl, paymentMethodName, backgroundColor } = await assetsManager.getPaymentMethodAsset('ADYEN_IDEAL') // ADYEN_IDEAL comes from `paymentMethod.type`
The assets manager is only available once onAvailablePaymentMethodsLoad has been called.
Step 4: Handle payment method selection
Headless Universal Checkout enables you to create any UI that suits your needs, using the components and data we provide.Step 4.a: Handle cards
When PAYMENT_CARD is available as a payment method and provided via onAvailablePaymentMethodsLoad, build your card form using Primer input elements.Get started by creating a payment method manager for cards.const cardManager = await headless.createPaymentMethodManager('PAYMENT_CARD')
Show card fields
Headless Universal Checkout securely captures payment method data while fully embedded in your app. By communicating directly with Primer’s PCI-L1 tokenization service, Universal Checkout transforms sensitive customer data into a secure uniform string called a payment method token.
First, prepare containers in the DOM for the Primer hosted inputs. You would need three containers for the card number, the expiry date, and the CVV.const container = document.getElementById('my-container')
const cardNumberInputId = 'checkout-card-number-input'
const cardNumberInputEl = document.createElement('div')
cardNumberInputEl.setAttribute('id', cardNumberInputId)
const cardExpiryInputId = 'checkout-card-expiry-input'
const cardExpiryInputEl = document.createElement('div')
cardExpiryInputEl.setAttribute('id', cardExpiryInputId)
const cardCvvInputId = 'checkout-card-cvv-input'
const cardCvvInputEl = document.createElement('div')
cardCvvInputEl.setAttribute('id', cardCvvInputId)
container.append(cardNumberInputEl, cardExpiryInputEl, cardCvvInputEl)
Then, create the hosted card inputs:const { cardNumberInput, expiryInput, cvvInput } = cardManager.createHostedInputs()
Finally, render your inputs into the relevant containers:await Promise.all([
cardNumberInput.render(cardNumberInputId, {
placeholder: '1234 1234 1234 1234',
ariaLabel: 'Card number',
}),
expiryInput.render(cardExpiryInputId, {
placeholder: 'MM/YY',
ariaLabel: 'Expiry date',
}),
cvvInput.render(cardCvvInputId, {
placeholder: '123',
ariaLabel: 'CVV',
}),
])
Customize card fields
Card fields are rendered with individual iframes in order to remain PCI-L1 compliant. One key consequence is that the CSS of your page will not be propagated to the card fields. This includes color, and font.
Pass a style object to the render function to configure colors and font options.const style = {
input: {
base: {
height: 'auto',
border: '1px solid rgb(0 0 0 / 10%)',
borderRadius: '2px',
padding: '12px',
boxShadow: '0 4px 8px 0 rgba(0,0,0,0.2)',
},
},
}
cardNumberInput.render(cardNumberInputId, {
placeholder: '1234 1234 1234 1234',
ariaLabel: 'Card number',
style,
})
Reset card form
If needed, the card form can be cleared by calling reset():Remove card elements
Call removeHostedInputs() to remove the hosted card input fields from the DOM:cardManager.removeHostedInputs()
Detect card type
When the user enters the card credentials, Headless Universal Checkout automatically detects the card type and retrieves BIN data including issuer information.Listen to the callback onBinDataAvailable on the card manager to receive card type and BIN data.const cardManager = await headless.createPaymentMethodManager('PAYMENT_CARD', {
onBinDataAvailable(event) {
// event.preferred - the recommended network
// event.alternatives - all detected networks, excluding preferred
// event.status - 'complete' or 'partial'
},
})
Capture cardholder name
You are free to render the cardholder name input however you want.As the user enters their cardholder name, call setCardholderName(cardholderName) to pass the cardholder name to the cardManager:cardholderNameInput.addEventListener('change', e => {
cardManager.setCardholderName(e.target.value)
})
If the cardholder name is required, its content will be validated by Headless Universal Checkout.You can specify whether the cardholder name is required by setting an option when initializing Headless Universal Checkout:const headless = await Primer.createHeadless(clientToken, {
card: {
cardholderName: {
required: true,
},
},
})
The event change, available on each input, reacts to input changes. This returns if the input is valid or not, and the error type.cardNumberInput.addEventListener('change', (...args) => {
console.log('cardNumberInput changed', ...args)
})
Validate and Submit
When the user submits the card information, follow the following flow:
- First, validate all the inputs using the
validate() function that does basic validations on the hosted inputs.
- Then, submit the validated data using the
submit() function. This triggers the payment creation.
For example, if the user clicks submit, you can handle it as follows:submitButton.addEventListener('click', async () => {
// Validate your card input data
const { valid } = await cardManager.validate()
if (valid) {
// Submit the card input data to Primer for tokenization
await cardManager.submit()
} }
})
Calling submit() triggers the creation and handling of the payment.
- If
onCheckoutComplete is called, show a success message and reset the inputs.
- If
onCheckoutFail is called, show a failure message and allow the customer to try again with the same details.
Prepare 3DS
When the user pays by card, the Workflow will decide whether a 3DS challenge is required or not. If so, Headless Universal Checkout will automatically render the 3DS challenge in context.To improve 3DS success rates, it is recommended to pass the following elements in the Client Session:
customer.emailAddress
customer.billingAddress
Integration example snippet
Below is an example code snippet of how it all fits together.const container = document.getElementById('my-container')
// Create containers for your hosted inputs
const cardNumberInputId = 'checkout-card-number-input'
const cardNumberInputEl = document.createElement('div')
cardNumberInputEl.setAttribute('id', cardNumberInputId)
const cardExpiryInputId = 'checkout-card-expiry-input'
const cardExpiryInputEl = document.createElement('div')
cardExpiryInputEl.setAttribute('id', cardExpiryInputId)
const cardCvvInputId = 'checkout-card-cvv-input'
const cardCvvInputEl = document.createElement('div')
cardCvvInputEl.setAttribute('id', cardCvvInputId)
const cardHolderInputId = 'checkout-card-holder-input'
const cardHolderInputEl = document.createElement('input')
cardHolderInputEl.setAttribute('id', cardHolderInputId)
cardHolderInputEl.setAttribute('placeholder', 'Cardholder Name')
const submitButton = document.createElement('input')
const buttonId = 'submit-button'
submitButton.setAttribute('type', 'button')
submitButton.setAttribute('id', buttonId)
submitButton.value = 'Submit'
// Add them to your container
container.append(cardNumberInputEl, cardExpiryInputEl, cardCvvInputEl, cardHolderInputEl, submitButton)
async function configureCardForm() {
const baseStyles = {
height: 'auto',
border: '1px solid rgb(0 0 0 / 10%)',
borderRadius: '2px',
padding: '12px',
boxShadow: '0 4px 8px 0 rgba(0,0,0,0.2)',
}
// Create the payment method manager
const cardManager = await headless.createPaymentMethodManager('PAYMENT_CARD')
// Create the hosted inputs
const { cardNumberInput, expiryInput, cvvInput } = cardManager.createHostedInputs()
await Promise.all([
cardNumberInput.render(cardNumberInputId, {
placeholder: '1234 1234 1234 1234',
ariaLabel: 'Card number',
style: baseStyles,
}),
expiryInput.render(cardExpiryInputId, {
placeholder: 'MM/YY',
ariaLabel: 'Expiry date',
style: baseStyles,
}),
cvvInput.render(cardCvvInputId, {
placeholder: '123',
ariaLabel: 'CVV',
style: baseStyles,
}),
])
// Set the cardholder name if it changes
document.getElementById(cardHolderInputId).addEventListener('change', e => {
cardManager.setCardholderName(e.target.value)
})
// Configure event listeners for supported events
cardNumberInput.addEventListener('change', (...args) => {
console.log('cardNumberInput changed', ...args)
})
cardNumberInput.focus()
submitButton.addEventListener('click', async () => {
// Validate your card input data
const { valid } = await cardManager.validate()
if (valid) {
// Submit the card input data to Primer for tokenization
await cardManager.submit()
}
})
}
This applies to PayPal, Apple Pay and Google Pay.
Some payment methods require Primer to manage the payment method’s button and implementation, and only require you to display the button to your customer.Follow this approach when PAYPAL, APPLE_PAY or GOOGLE_PAY is available as a payment method and provided via onAvailablePaymentMethodsLoad.Get started by creating the payment method manager:const paymentMethodManager = await headless.createPaymentMethodManager('PAYPAL') // or APPLE_PAY / GOOGLE_PAY
Then, create an instance of a payment method button and render it:// Create the button container
const payPalButton = document.createElement('div')
const payPalButtonId = 'paypal-button'
payPalButton.setAttribute('type', 'button')
payPalButton.setAttribute('id', payPalButtonId)
// Create and render the button
const button = paymentMethodManager.createButton()
button.render(payPalButtonId, {
style: {
buttonColor: 'silver',
},
})
When the payment method button is clicked, Headless Universal Checkout automatically handles the rendering of the payment method screen and the payment. Based on the result of the payment, you should handle different callbacks.
- If
onCheckoutComplete is called, show a success message and hide the button.
- If
onCheckoutFail is called, show a failure message and allow the customer to try again.
You can also listen to the click event for logging or analytics purposes:button.addEventListener('click', () => {
// React to click
// E.g. send off analytics
})
The button object also supports other methods:// Hide the button
button.clean()
// Set the button to disabled
button.setDisabled(true | false)
// Focus the button (not supported for PayPal)
button.focus()
// Unfocus the button (not supported for PayPal)
button.blur()
Integration example snippet
Below is an example code snippet of how it all fits together.// Create your button container
const payPalButton = document.createElement('div')
const payPalButtonId = 'paypal-button'
payPalButton.setAttribute('type', 'button')
payPalButton.setAttribute('id', payPalButtonId)
function configurePayPalButton() {
// Create the payment method manager
const button = paymentMethodManager.createButton()
// Render the button
button.render(paypalButtonId, {
style: {
buttonColor: 'silver',
},
})
}
Step 4.c: Handle payment methods with redirect
Some payment methods require redirecting to another web page in order to capture payment details.Headless checkout automatically renders that web page in a popup window in order to maintain the current context.Get started by creating a payment method manager:const manager = await headless.createPaymentMethodManager(paymentMethod.type)
When the user has selected the payment method, call the start function. This function automatically:
- opens a popup to present a loading indicator, then the payment method web page
- shows an overlay on top of your page that prompts the user to focus on the popup
myButton.addEventListener('click', () => {
manager.start()
})
Make sure start is called synchronously after a clickstart opens a popup. However, most browsers have strict popup-blocking rules to protect the user. One such rule is to only allow popups that result from a direct user action.Therefore, to ensure that the popup is properly rendered, make sure to call this function immediately after a user click.
If the browser cannot open popup windows, the current window will be redirected instead.To ensure maximum compatibility, read the guide on how to handle redirects. Step 4.d: Handle Klarna
The Klarna payment method requires selecting a payment category before redirecting to capture payment details and finalize the payment.You can create the interface for selecting a payment category before the redirect. Using an api function exposed by the payment method manager you can start the checkout, after the payment category has been selected and confirmed, and it will automatically render the payment web page in a popup window.Get started by creating a payment method manager. You need to provide a callback function, onPaymentMethodCategoriesChange, in the options parameter of the createPaymentMethodManager function:const manager = await headless.createPaymentMethodManager(paymentMethod.type, {
onPaymentMethodCategoriesChange,
})
Use the data sent through the onPaymentMethodCategoriesChange callback and use it to render a custom user interface for the user to be able to select payment categories. More details about the callback can be found herefunction onPaymentMethodCategoriesChange(paymentMethodCategories) {
// Use the paymentMethodCategories sent through the onPaymentMethodCategoriesChange function and render a custom user interface to the user
// This example assumes that you implement displayCategory that will render a custom user interface that will display the DOM structure for payment categories for Klarna
for (let paymentMethodCategory in paymentMethodCategories) {
displayCategory(paymentMethodCategory, handlePaymentCategoryClick)
}
}
Klarna will need to render more details about the payment method inside a container. You need to provide a containerId, that belongs to a container in the DOM, which will later be used to render payment details about the selected payment method category. When a payment method category has been selected call the renderCategory function from the payment method manager. The renderCategory function uses the id of the selected payment method category, a containerId and an onHeightChange callback in order to render more details about the category in the selected container.The onHeightChange callback will return a new height based on the selected payment method category. Use the new height to change the height of the container in which Klarna will render the payment category details. More details about the callback can be found here// This example assumes that you implement the handleHeightChange function that will update
// the height of the container in which Klarna will display the payment category details
function handlePaymentCategoryClick(paymentMethodCategoryId) {
manager.renderCategory({
paymentMethodCategoryId,
containerId,
onHeightChange: newHeight => {
handleHeightChange(paymentMethodCategoryId, newHeight)
},
})
}
When the user has selected a payment category and has confirmed the start of the payment, call the start function. This function automatically:
- opens a popup to present a loading indicator, then the payment method web page
- shows an overlay on top of your page that prompts the user to focus on the popup
function handleCategorySelected(selectedCategory) {
manager.start({
paymentMethodCategoryId: selectedCategory.id,
})
}
Step 4.e: Handle Stripe ACH
The Stripe ACH payment method requires filling in a form with the customer’s first name, last name, and email, and then going through the Stripe interface to collect the bank account details. Once the bank details are collected, the mandate should be displayed together with a button so the customer can click to confirm it.Optionally, if it’s an existing customer, the existing customer details can be used to pre-populate the input fields.You can grab the details from the onClientSessionUpdate callback and store them on a variable, example:let initialCustomerDetails = { firstName: '', lastName: '', emailAddress: '' };
await Primer.createHeadless(clientToken, {
onClientSessionUpdate(clientSession) {
initialCustomerDetails.firstName = clientSession.customer?.firstName ?? '';
initialCustomerDetails.lastName = clientSession.customer?.lastName ?? '';
initialCustomerDetails.emailAddress = clientSession.customer?.emailAddress ?? '';
}
})
The customer client session property can be undefined.
The onClientSessionUpdate is always called once before the onAvailablePaymentMethodsLoad, so the payment method manager can be created as usual.When creating the ACH payment method manager, the stripePublishableKey needs to be provided, and optionally, the onCollectBankAccountDetailsComplete callback.const manager = await headless.createPaymentMethodManager(paymentMethod.type, {
stripePublishableKey: 'pk_...',
onCollectBankAccountDetailsComplete,
})
// Display your own form with the first name, last name and email input fields
After creating the manager and displaying the form, the data can be submitted.In case something is wrong, a validation result will be returned, and if there’s no validation error, the collectBankAccountDetails method can be called to start the Stripe flow.const validationError = await manager.start({ firstName, lastName, emailAddress })
if (validationError) {
// Handle the validation errors updating the form accordingly
} else {
await manager.collectBankAccountDetails()
// Display the mandate text and the Confirm button
}
Alternatively, instead of awaiting for the collectBankAccountDetails promise to be resolved, the onCollectBankAccountDetailsComplete callback can be set up to display the mandate screen.function onCollectBankAccountDetailsComplete() {
// Display the mandate text and the Confirm button
}
Once the customer clicks the confirm button, the confirmMandate method can be called.await manager.confirmMandate()
// Display a success screen
This documentation is only relevant for v2.17.0 and upward.The migration guide to update from v2.16.1 is available here.The documentation for versions v2.5.0 up to v2.16.1 is available here. Backend API V2.4 enhances reliability and minimizes synchronization issues with external processors by significantly extending payment timeouts. This longer timeout accommodates external processor limits and internal operations, ensuring more reliable transaction handling. These improvements are fully supported starting with Primer iOS SDK 2.34.0, so upgrading your app to use the newest SDK version is highly recommended when creating client sessions with API V2.4.
Install the SDK
With CocoaPods
Add the following in your Podfile:use_frameworks!
target 'MyApp' do
# 👇 Add this line
pod 'PrimerSDK'
# ...
end
Then run pod install to install PrimerSDK on your workspace.In case you encounter an error that the bundle needs signing on Xcode 14, add the following post-install script in your podfile.post_install do |installer|
installer.pods_project.targets.each do |target|
if target.respond_to?(:product_type) and target.product_type == "com.apple.product-type.bundle"
target.build_configurations.each do |config|
config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO'
end
end
end
end
With Swift Package Manager
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into Xcode. In order to add PrimerSDK with Swift Package Manager:
- Select your project, and then navigate to
Package Dependencies
- Click on the + button at the bottom-left of the
Packages section
- Paste https://github.com/primer-io/primer-sdk-ios.git into the Search Bar, or search for
primer-sdk-ios in the Search Bar.
- Press Add Package
- Let Xcode download the package and set everything up
For more details about SDK versions, please see our changelog. Step 1: Prepare Headless Universal Checkout
First, import the PrimerSDK. Then call PrimerHeadlessUniversalCheckout.current.start to start the checkout session with your client token and a delegate to receive important events.The completion handler will return the available payment methods for the current session. We will use them later to present a list of payment methods.Each available payment method contains the following:
paymentMethodType
a unique string identifier for the payment method (e.g. ADYEN_IDEAL)
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Apple Pay)
supportedPrimerSessionIntents
an array of PrimerSessionIntent which defines what intents can be used with this payment method (i.e. .checkout or .vault).
paymentMethodManagerCategories
an array which defines the payment method managers that can be used with this payment method (i.e. .nativeUI or .rawData).
- [Optional]
requiredInputDataClass
the class type that should be used with the raw data manager.
Implement the primerHeadlessUniversalCheckoutDidCompleteCheckoutWithData(_:) which will notify you when the checkout is complete with a payment.import UIKit
// 👇 Import the SDK
import PrimerSDK
class ViewController: UIViewController {
// ...
var availablePaymentMethods: [PrimerHeadlessUniversalCheckout.PaymentMethod]?
override func viewDidLoad() {
super.viewDidLoad()
// ...
// 👇 Start Headless Universal Checkout with your session's client token
PrimerHeadlessUniversalCheckout.current.start(withClientToken: clientToken, delegate: self) { availablePaymentMethods, err in
if let err = err {
// Handle error
} else if let availablePaymentMethods = availablePaymentMethods {
// Payment methods that are available for this session
self.availablePaymentMethods = availablePaymentMethods
}
}
}
}
extension ViewController: PrimerHeadlessUniversalCheckoutDelegate {
// 👇 [Required] This function will return the checkout data once the payment is finished
func primerHeadlessUniversalCheckoutDidCompleteCheckoutWithData(_ data: PrimerCheckoutData) {
// ...
}
}
Only render payment methods from availablePaymentMethodsThe availablePaymentMethods returned by the SDK is the only source of truth for which payment methods are available for this session. Do not hardcode or assume payment method availability.Payment methods may be unavailable for various reasons:
- Apple Pay: User hasn’t set up Apple Pay or has no cards in their Wallet
- Device limitations: Payment method not supported on the current device
- Configuration: Payment method not enabled for this client session
- Region restrictions: Payment method not available in user’s region
Attempting to present a payment method that is not in availablePaymentMethods will result in an unable-to-present-payment-method error. Step 2: Render available payment methods UI
You should now have the available payment methods for the client session.You can render your own UI for each payment method, or take advantage of the PrimerHeadlessUniversalCheckout.AssetsManager helper to get access to payment methods’ assets.Always check availability before rendering a payment button:// ✅ Correct: Only show payment methods that are available
func renderPaymentMethods() {
guard let availablePaymentMethods = self.availablePaymentMethods else { return }
// Check if Apple Pay is available before showing the button
let isApplePayAvailable = availablePaymentMethods.contains { $0.paymentMethodType == "APPLE_PAY" }
applePayButton.isHidden = !isApplePayAvailable
// Render other payment methods similarly
for paymentMethod in availablePaymentMethods {
// Build UI only for available payment methods
}
}
do {
let paymentMethodAsset = try PrimerHeadlessUniversalCheckout.AssetsManager.getPaymentMethodAsset(for: paymentMethod.paymentMethodType)
} catch {
// Handle error
}
The payment method asset contains the following:
paymentMethodType
a unique string identifier for the payment method
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Apple Pay)
paymentMethodLogo
an instance of the PrimerPaymentMethodLogo
paymentMethodBackgroundColor
an instance of the PrimerPaymentMethodBackgroundColor
The PrimerPaymentMethodLogo holds UIImage objects for different scenarios
- [Optional]
colored
a UIImage to be used anywhere
- [Optional]
dark
a UIImage to be used in dark mode
- [Optional]
light
a UIImage to be used in light mode
The PrimerPaymentMethodBackgroundColor holds UIColor objects for different scenarios
- [Optional]
colored
a UIColor to be used anywhere
- [Optional]
dark
a UIColor to be used in dark mode
- [Optional]
light
a UIColor to be used in light mode
colored, dark and light variables are all optional, but it is guaranteed that the objects will contain at least one of them.
With the above images and colors you can build your own payment methods UI 💪Step 3: Implement a payment method manager
Now that your UI presents the available payment methods, let’s use the payment method managers to allow users to go through the payment method flow.A payment method manager is a class abstracting the state and UI of a given payment method. Currently, 3 payment methods managers are supported, each of them responsible for a different payment method category.
PrimerHeadlessUniversalCheckout.NativeUIManager
The native UI manager is responsible for payment methods that need to present their own UI (e.g. Apple Pay).
PrimerHeadlessUniversalCheckout.RawDataManager
The raw data manager is responsible for payment methods that need to receive data from the user (e.g. card form).
Bear in mind that a payment method could be implemented by more than one payment method manager. Check which managers are supported for each payment method in the paymentMethodManagerCategories of the payment method objects received in Step 1. A manager can only be used after Headless Checkout has been initialized. We consider Headless Checkout to be initialized after the primerHeadlessUniversalCheckoutDidLoadAvailablePaymentMethods is triggered and payment methods for the provided clientToken are returned.If that’s not the case Headless Checkout throws a uninitialized-sdk-session error.If a payment method manager gets initialized with an unsupported payment method type (i.e. the payment method’s object doesn’t include the manager’s category), Headless Checkout throws an unsupported-payment-method-type error.
Native UI manager
This manager can be used for the payment methods that contain .nativeUI in the paymentMethodManagerCategories array.The native UI manager is typically used for the payment methods that need to present their own UI, such as Apple Pay.import UIKit
import PrimerSDK
class ViewController: UIViewController {
// ...
@IBAction func paymentMethodButtonTapped(_ sender: UIButton) {
do {
// 👇 Create the payment method manager
let nativeUIPaymentMethodManager = try PrimerHeadlessUniversalCheckout.NativeUIManager(paymentMethodType: paymentMethod.paymentMethodType)
// 👇 Show the payment method
try nativeUIPaymentMethodManager.showPaymentMethod(intent: .checkout)
} catch {
// Handle error
}
}
}
Make sure that the intent passed in the showPaymentMethod function (.checkout for making a payment, .vault for vaulting the payment method) is supported by the payment method. Check the supportedPrimerSessionIntents array of the payment method.
That’s it! The SDK will present the native UI to the user, and then attempt to create a payment.The payment’s data will be returned on primerHeadlessUniversalCheckoutDidCompleteCheckoutWithData configured in Step 1.Raw data manager
This manager can be used for any payment method that contains .rawData in the paymentMethodManagerCategories array.The raw data manager can be used for payment methods that allow you to capture customer data yourself. This gives you full control over the UI while still taking advantage of all the features that make Primer great.At any point, you can validate your data by calling setRawData() and by listening to primerRawDataManager(_: dataIsValid: errors:) - the SDK will return errors specific to each required input.Once the data is valid, send it to Headless Checkout for further processing by calling submit().Assuming that the payment method contains .rawData in the paymentMethodManagerCategories, create your raw data manager, and set its delegate.
import UIKit
import PrimerSDK
class ViewController: UIViewController {
// ...
var rawDataManager: PrimerHeadlessUniversalCheckout.RawDataManager!
override func viewDidLoad() {
super.viewDidLoad()
// ...
do {
// 👇 Initialize the raw data manager
self.rawDataManager = try PrimerHeadlessUniversalCheckout.RawDataManager(paymentMethodType: paymentMethod.paymentMethodType, delegate: self)
} catch {
// Handle error
}
}
}
Build your own form to let the users enter their data. You can use the requiredInputElementTypes of the PrimerHeadlessUniversalCheckout.RawDataManager object to get informed about what input fields you have to render.The requiredInputElementTypes is an array that can contain any of the following:
.cardNumber
.expiryDate
.cvv
.cardholderName
.phoneNumber
.retailer
func renderForm() {
let inputElementTypes = primerRawDataManager.requiredInputElementTypes
for inputElementType in inputElementTypes {
switch inputElementType {
case .cardNumber:
// Create a card number input element and add it to your view
break
case .expiryDate:
// Create a expiry date input element and add it to your view
break
case .cvv:
// Create a CVV input element and add it to your view
break
case .cardholderName:
// Create a cardholder name input element and add it to your view
break
case .phoneNumber:
// Create a phone number input element and add it to your view
break
case .retailer:
// Create a retailer input element and add it to your view
break
}
}
}
}
Build and validate your raw data
Use the class type that has been provided in the requiredInputDataClass of the payment method to build the captured data, and pass it to the manager. Here is an example for card payments:import UIKit
import PrimerSDK
class ViewController: UIViewController {
// ...
func dataDidChange() {
// 👇 Create your raw data
let rawCardData = PrimerCardData(
cardNumber: cardnumberTextField.text,
expiryDate: expiryDateTextField.text, // 👈 ex. 03/2030
cvv: cvvTextField.text,
cardholderName: cardholderNameTextField.text,
)
// 👇 Set your raw data on the manager
self.rawDataManager.rawData = rawCardData
}
}
When you set the data on the raw data manager, the manager validates it and notifies you via the delegate functions. You can then change the state of your submit button based on the validation changes.extension ViewController: PrimerHeadlessUniversalCheckoutRawDataManagerDelegate {
// 👇 Implement the validation function to receive updates on the raw data validation changes
func primerRawDataManager(_ rawDataManager: PrimerHeadlessUniversalCheckout.RawDataManager, dataIsValid isValid: Bool, errors: [Error]?) {
// Enable your submit button when `isValid == true`
}
}
The delegate also provides a function that will notify you of metadata updates, e.g. that the card type was detected.
Once the data has been validated, call the manager’s submit() function.import UIKit
import PrimerSDK
class ViewController: UIViewController {
// ...
@IBAction func payButtonTapped(_ sender: UIButton) {
// 👇 Submit the data that have been set in prior steps
self.rawDataManager.submit()
}
}
When the function submit() is called, the SDK will attempt to create a payment. The payment’s data will be returned on primerHeadlessUniversalCheckoutDidCompleteCheckoutWithData configured in Step 1.Step 4: Handle errors
Some functions can throw and they will fail immediately. All other errors will end up in the SDK’s optional delegate function func primerHeadlessUniversalCheckoutDidFail(withError:checkoutData:), where you can handle them accordingly.extension ViewController: PrimerHeadlessUniversalCheckoutDelegate {
func primerHeadlessUniversalCheckoutDidFail(withError err: Error, checkoutData: PrimerCheckoutData?) {
// Handle the error
}
}
Advanced Configuration
For more customization on your needs, you can listen to all events posted by Headless Universal Checkout and react to them. Visit the API reference for a full list of the delegate functions.Prepare 3DS
- In order to make the SDK lightweight, 3DS requires the addition of the Primer 3DS library. Check out our guide on how to add the Primer 3DS library to your iOS app.
- When the user pays by card, the Workflow will decide whether or not a 3DS challenge is required. If so, Headless Universal Checkout will automatically render the 3DS challenge.
- To improve 3DS success rates, it is recommended to pass the following elements in the Client Session:
| Field | Description |
|---|
customer ↳ emailAddress | The customer’s email address |
customer ↳ billingAddress | The customer’s billing address |
Learn more about how to configure 3DS!Did It Work?
If everything went well, you should be able to see the payment you just created on your Dashboard under the Payments menu.This documentation is only relevant for versions v2.17.0 and upward.The migration guide to update from v2.16.1 is available here.The documentation for versions v2.5.0 up to v2.16.1 is available here. Backend API V2.4 enhances reliability and minimizes synchronization issues with external processors by significantly extending payment timeouts. This longer timeout accommodates external processor limits and internal operations, ensuring more reliable transaction handling. These improvements are fully supported starting with Primer Android SDK 2.35.0, so upgrading your app to use the newest SDK version is highly recommended when creating client sessions with API V2.4.
Install the SDK
Add the following to your app/build.gradle file:repositories {
mavenCentral()
}
dependencies {
implementation 'io.primer:android:latest.version'
}
For more details about SDK versions, please see our changelog. It is highly recommended adding the following settings to your app/build.gradle file:android {
kotlinOptions {
freeCompilerArgs += '-Xjvm-default=all'
}
}
Step 1: Prepare the Headless Universal Checkout Listener
Prepare the PrimerHeadlessUniversalCheckoutListener that will handle callbacks that happen during the lifecycle of the payment methods and the payment.Import the PrimerHeadlessUniversalCheckout SDK and set its listener as shown in the example below.class CheckoutActivity : AppCompatActivity() {
private val listener = object : PrimerHeadlessUniversalCheckoutListener {
// 👇 [Required] This function will return the list of payment methods
override fun onAvailablePaymentMethodsLoaded(paymentMethods: List<PrimerHeadlessUniversalCheckoutPaymentMethod>) {
// Use it to enable users to select a payment method
}
// 👇 [Required] This function is called when the checkout has been completed
override fun onCheckoutCompleted(checkoutData: PrimerCheckoutData) {
// Show an order confirmation screen...
// checkoutData contains the payment that has been created
}
// 👇 [Required] This function is called if something goes wrong
override fun onFailed(error: PrimerError, checkoutData: PrimerCheckoutData?) {
// your custom method to show an error view
}
}
}
onAvailablePaymentMethodsLoaded is invoked when Headless Universal Checkout is started with your provided client token. It returns a list of payment methods to render.Each returned payment method contains the following:
paymentMethodType
a unique string identifier for the payment method (e.g. ADYEN_IDEAL)
paymentMethodManagerCategories
a list which defines the payment method managers that can be used with this payment method (i.e. NATIVE_UI or RAW_DATA).
supportedPrimerSessionIntents
a list of PrimerSessionIntent which defines what intents can be used with this payment method (i.e. CHECKOUT or VAULT).
- [Optional]
requiredInputDataClass
the class type that should be used with the raw data manager.
Step 2: Start Headless Universal Checkout
Once you have a client token, you can initialize Primer’s Headless Checkout by calling PrimerHeadlessUniversalCheckout.current.start(…)class CheckoutActivity : AppCompatActivity() {
// other code goes here
private val listener = object : PrimerHeadlessUniversalCheckoutListener {
// ...
}
private fun setupObservers() {
viewModel.clientToken.observe(this) { clientToken ->
// Start the headless checkout session upon reception of the client token
startHeadlessUniversalCheckout(clientToken)
}
}
private fun startHeadlessUniversalCheckout(clientToken: String) {
// 👇 Start Headless Universal Checkout with your session's client token
PrimerHeadlessUniversalCheckout.current.start(
this,
clientToken,
PrimerSettings(),
listener,
)
}
}
Once Primer’s Headless Universal Checkout is configured, its listener functions will notify you about Headless Universal Checkout events.On the PrimerHeadlessUniversalCheckout.current.start you can optionally pass custom settings and/or add the PrimerHeadlessUniversalCheckoutUiListener to listen to UI events.Additionally, you can set the listener by calling PrimerHeadlessUniversalCheckout.current.setListener(listener)
Check the SDK reference here to customize your SDK settings. Step 3: Render available payment methods UI
When the checkout is done initializing, the onAvailablePaymentMethodsLoaded method will be invoked.Use this event to show the list of payment methods to the user.private val listener = object : PrimerHeadlessUniversalCheckoutListener {
override fun onAvailablePaymentMethodsLoaded(
paymentMethods: List<PrimerHeadlessUniversalCheckoutPaymentMethod>
) {
paymentMethods.forEach { setupPaymentMethod(it.paymentMethodType) }
}
}
// your custom method to render list of payment method buttons UI.
private fun setupPaymentMethod(paymentMethodType: String) {
// implement payment method UI
}
You can render your own UI for each payment method, or take advantage of the PrimerHeadlessUniversalCheckout.AssetsManager helper to get access to payment methods’ resources.
private val listener = object : PrimerHeadlessUniversalCheckoutListener {
override fun onAvailablePaymentMethodsLoaded(
paymentMethods: List<PrimerHeadlessUniversalCheckoutPaymentMethod>
) {
paymentMethods.forEach { setupPaymentMethod(it.paymentMethodType) }
}
}
// your custom method to render the list of payment method buttons
private fun setupPaymentMethod(paymentMethodType: String) {
val paymentMethodResource = try {
// 👇 Retrieve the assets of a specific payment method
PrimerHeadlessUniversalCheckoutAssetsManager.getPaymentMethodResource(
this,
paymentMethodType
)
} catch (e: SdkUninitializedException) {
null
}
when (paymentMethodResource) {
is PrimerPaymentMethodAsset -> {
// 👇 Example of setting background color for your button
paymentMethodResource.paymentMethodBackgroundColor.colored?.let { color ->
setBackgroundColor(color)
}
// 👇 Example of setting drawable for your button
paymentMethodResource.paymentMethodLogo.colored?.let { drawable ->
setImageDrawable(drawable)
}
}
is PrimerPaymentMethodNativeView -> {
val paymentMethodView = paymentMethodResource.createView(
requireContext()
)
}
null -> {
// this should never happen in case SDK is initialized
}
}
}
PrimerPaymentMethodAsset
The payment method asset contains the following:
paymentMethodType
a unique string identifier for the payment method
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Google Pay)
paymentMethodLogo
an instance of the PrimerPaymentMethodLogo
paymentMethodBackgroundColor
an instance of the PrimerPaymentMethodBackgroundColor
The PrimerPaymentMethodLogo holds Drawable objects for different scenarios:
- [Optional]
colored
a Drawable to be used anywhere
- [Optional]
dark
a Drawable to be used on dark mode
- [Optional]
light
a Drawable to be used on light mode
The PrimerPaymentMethodBackgroundColor holds @ColorInt values for different scenarios:
- [Optional]
colored
a @ColorInt to be used anywhere
- [Optional]
dark
a @ColorInt to be used on dark mode
- [Optional]
light
a @ColorInt to be used on light mode
colored, dark and light variables are all optional, but it is guaranteed that the objects will contain at least on of them.
PrimerPaymentMethodNativeView
Using the provided payment method views is required for certain payment methods, such as Google Pay. The Primer SDK ensures these views are seamlessly integrated and configured based on the PrimerPaymentMethodOptions and your client session details, where applicable.With the above images and colors you can build your own payment methods UI 💪Step 4: Implement a payment method manager
Now that your UI presents the available payment methods, use the payment method managers to allow users to go through the payment method flow.A payment method manager is a class abstracting the state and UI of a given payment method. Currently there are 3 payment methods managers responsible for a different payment method category:
PrimerHeadlessUniversalCheckoutRawDataManager
The raw data manager is responsible for payment methods that need to receive data from the user (e.g. card form).
PrimerHeadlessUniversalCheckoutNativeUiManager
The native UI manager is responsible for payment methods that need to present their own UI (e.g. Google Pay).
Bear in mind that a payment method might be able to be implemented by more than one payment method manager. You can check which managers are supported for each payment method in the paymentMethodManagerCategories of the payment method objects received in Step 1. A manager can only be used after Headless Checkout has been initialized. We consider Headless Checkout to be initialized after the onAvailablePaymentMethodsLoaded is triggered and payment methods for the provided clientToken are returned.If that’s not the case SDK will throw SdkUninitializedException.If a payment method manager gets initialized with an unsupported payment method type (i.e. the payment method’s object doesn’t include the manager’s category), the SDK will throw an UnsupportedPaymentMethodException error.
Native UI manager
This manager can be used for any payment method that contains NATIVE_UI in the paymentMethodManagerCategories array.The native UI manager can be used for any payment method that needs to present its own UI, like Google Pay.class CheckoutActivity : AppCompatActivity() {
// other code goes here
private fun onPaymentMethodSelected(
paymentMethodType: String,
sessionIntent: PrimerSessionIntent
) {
try {
// 👇 Create the payment method manager
val nativeUiManager =
PrimerHeadlessUniversalCheckoutNativeUiManager.newInstance(paymentMethodType)
// 👇 Show the payment method
nativeUiManager.showPaymentMethod(this, sessionIntent)
} catch (e: SdkUninitializedException) {
// handle exception
} catch (e: UnsupportedPaymentIntentException) {
// handle exception
} catch (e: UnsupportedPaymentMethodException) {
// handle exception
}
}
}
Make sure that the sessionIntent in the showPaymentMethod function is valid and contained in the supportedPrimerSessionIntents array. If that’s not the case SDK will throw UnsupportedPaymentIntentException.
That’s it! The SDK will present the native UI to the user, and then attempt to create a payment.The payment’s data will be returned on onCheckoutCompleted configured in Step 1.Raw Data Manager
This manager can be used for any payment method that contains RAW_DATA in the paymentMethodManagerCategories array.The raw data manager can be used for payment methods that allow you to pass the data in the SDK (an example would be card data).With the raw manager, you can use your fully customized UI and still use all of the features that make Primer great.At any point, you can validate your data by calling setRawData() and by listening to onValidationChanged. Primer will return errors specific to each required input.Only when the data is valid, you can send it to Primer for further processing by calling submit.Assuming that the payment method contains RAW_DATA in the paymentMethodManagerCategories, create your raw data manager, and optionally set the onValidationChanged and the onMetadataChanged callbacks.class CheckoutActivity : AppCompatActivity() {
// val submitButton = findViewById<Button>(R.id.pay_with_card)
private lateinit var rawDataManager: PrimerHeadlessUniversalCheckoutRawDataManagerInterface
private val rawDataManagerListener: PrimerHeadlessUniversalCheckoutRawDataManagerListener =
object : PrimerHeadlessUniversalCheckoutRawDataManagerListener {
override fun onValidationChanged(
isValid: Boolean,
errors: List<PrimerInputValidationError>
) {
}
}
private fun setupManager(paymentMethodType: String) {
try {
// 👇 Initialize the raw data manager
rawDataManager =
PrimerHeadlessUniversalCheckoutRawDataManager.newInstance(paymentMethodType)
// 👇 Set the manager listener
rawDataManager.setListener(rawDataManagerListener)
} catch (e: SdkUninitializedException) {
// handle exception
} catch (e: UnsupportedPaymentMethodException) {
// handle exception
}
}
}
Listen to the card data validation state and enable your form’s submit button accordingly.Build your own form to let the users enter their data. You can use the getRequiredInputElementTypes of the PrimerHeadlessUniversalCheckoutRawDataManager object to get informed about what input fields you have to render. The getRequiredInputElementTypes is a List that can contain any of the following:
CARD_NUMBER
EXPIRY_DATE
CVV
CARDHOLDER_NAME
PHONE_NUMBER
RETAIL_OUTLET
You can render the form input elements like this:class CheckoutActivity : AppCompatActivity() {
private fun createForm(paymentMethodType: String) {
// 👇 Get the list of input fields to render
val requiredInputElementTypes = rawDataManager.getRequiredInputElementTypes()
// simple example of creating inputs based on type
val inputElements = requiredInputElementTypes.map { type ->
TextInputLayout(this).apply {
tag = type
hint = type.name
addView(TextInputEditText(context).apply {
id = View.generateViewId()
doAfterTextChanged {
rawDataManager.setRawData(getRawData(paymentMethodType))
}
layoutParams = LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT,
)
})
}
}
val formContainer = findViewById<ViewGroup>(R.id.formContainer)
inputElements.forEach { formContainer.addView(it) }
}
private fun getInputTypeValue(inputElementType: PrimerInputElementType) =
findViewById<ViewGroup>(R.id.formContainer).findViewWithTag<TextInputLayout>(
inputElementType
).editText?.text?.trim().toString()
}
Build and validate your raw data
Use the class type that has been provided in the requiredInputDataClass of the payment method to build the capture data, and pass it to the manager. Here is an example for card payments:data class PrimerCardData(
val cardNumber: String, // e.g. 4242424242424242
val expiryDate: String, // e.g. 01/2024, 1/2024, 12/2024...
val cvv: String, // e.g. 244
val cardholderName: String? = null,
)
// 👇 Set your raw data on the manager
rawDataManager.setRawData(getRawData(paymentMethodType))
When you set the data on the raw data manager, the manager validates it and notifies you via the listener functions. You can then change the state of your submit button based on the state of validation. private val rawDataManagerListener: PrimerHeadlessUniversalCheckoutRawDataManagerListener =
object : PrimerHeadlessUniversalCheckoutRawDataManagerListener {
// 👇 Implement the validation function to receive updates on the raw data validation changes
override fun onValidationChanged(
isValid: Boolean,
errors: List<PrimerInputValidationError>
) {
// Enable your submit button when `isValid == true`
submitButton.isEnabled = isValid
}
}
The listener also provides a function onMetadataChanged that will notify you on metadata updates, e.g. that the card type was detected.
Finally, configure the “on click” listener of the submit button:// 👇 Submit the data that have been set in prior steps
submitButton.setOnClickListener { rawDataManager.submit() }
When the function submit is called, the SDK will attempt to create a payment.The payment’s data will be returned on onCheckoutCompleted(checkoutData) configured in Step 1.In order to remove the provided listeners and stop any API calls performed by the manager, make sure to call the cleanup function:Step 5: Handle Listener Callbacks (Optional)
Handle onPreparationStarted Callback (Optional)
This function will notify you that the tokenization preparation has started. At this point, the SDK has not yet started to communicate with Primer’s backend. It may be useful in case you want to show a loader or notify user about progress in any other way.private val listener = object : PrimerHeadlessUniversalCheckoutUiListener {
override fun onPreparationStarted(paymentMethodType: String) {
// e.g. show a loading screen.
}
}
Handle onTokenizationStarted Callback (Optional)
This function will notify you that the tokenization API call has been fired. It may be useful in case you want to show a loader or notify user about progress in any other way.private val listener = object : PrimerHeadlessUniversalCheckoutListener {
override fun onTokenizationStarted(paymentMethodType: String) {
// e.g. hide a loading screen.
}
}
Handle onPaymentMethodShowed Callback (Optional)
This function will notify you that the payment method you requested to show has been presented.private val listener = object : PrimerHeadlessUniversalCheckoutUiListener {
override fun onPaymentMethodShowed(paymentMethodType: String) {
// e.g. hide a loading screen.
}
}
Handle errors
Use the onFailed method to handle any errors emitted by the SDK during the checkout flow.private val listener = object : PrimerHeadlessUniversalCheckoutListener {
override fun onFailed(error: PrimerError, checkoutData: PrimerCheckoutData?) {
// your custom method to show an error view
showErrorView(error)
}
}
Advanced Configuration
For more customization on your needs, you can listen to all events posted by Headless Universal Checkout and react to them. Visit the SDK reference for a full list of the listener functions.Prepare 3DS
- In order to make the SDK lightweight, 3DS requires the addition of the Primer 3DS library. Check out our guide on how to add the Primer 3DS library to your Android app.
- When the user pays by card, the Workflow will decide whether or not a 3DS challenge is required. If so, Headless Universal Checkout will automatically render the 3DS challenge.
- To improve 3DS success rates, it is recommended to pass the following elements in the Client Session:
| Field | Description |
|---|
| customer.emailAddress | The customer’s email address |
| customer.billingAddress | The customer’s billing address |
Learn more about how to configure 3DS!Did It Work?
If everything went well, you should be able to see the payment you just created on your Dashboard under the Payments menu.This documentation is only relevant for v2.17.0 and upward.The migration guide to update from v2.16.1 is available here.The documentation for versions v2.5.0 up to v2.16.1 is available here. Backend API V2.4 enhances reliability and minimizes synchronization issues with external processors by significantly extending payment timeouts. This longer timeout accommodates external processor limits and internal operations, ensuring more reliable transaction handling. These improvements are fully supported starting with Primer React Native SDK 2.35.0, so upgrading your app to use the newest SDK version is highly recommended when creating client sessions with API V2.4.
Install the SDK
Add the SDK package# With yarn
yarn add @primer-io/react-native
# With npm
npm i @primer-io/react-native --save
Requirement for iOSOnce you are done, navigate to the /ios folder and run pod install.For more details about SDK versions, please see our changelog. Step 1. Prepare Headless Universal Checkout
Firstly, import HeadlessUniversalCheckout from @primer-io/react-native. Then set Headless Universal Checkout callbacks in the headlessUniversalCheckoutCallbacks property of your settings. These callbacks are handled during the checkout’s lifecycle.Once done, start HeadlessUniversalCheckout with your session’s client token. This will return a list of available payment methods for you to handle.import { useEffect } from 'react'
import { HeadlessUniversalCheckout, PrimerSettings, PrimerCheckoutData } from '@primer-io/react-native'
export const CheckoutScreen = () => {
const [paymentMethods, setPaymentMethods] = useState(null)
useEffect(() => {
const initHeadlessUniversalCheckout = async () => {
const settings: PrimerSettings = {
//...
headlessUniversalCheckoutCallbacks: {
onCheckoutComplete = (checkoutData: PrimerCheckoutData) => {
// Here you will receive the checkout data of the payment.
},
onAvailablePaymentMethodsLoad = (paymentMethodTypes: string[]) => {
// paymentMethodTypes contains the payment methods identifiers available
// for the client session.
},
},
}
// 👇 Call this function to start Headless Universal Checkout and retrieve the list of available payment methods
const availablePaymentMethods = await HeadlessUniversalCheckout.startWithClientToken(clientToken, settings)
setPaymentMethods(availablePaymentMethods)
}
initHeadlessUniversalCheckout()
}, [clientToken])
}
Each payment method returned contains the following:
paymentMethodType
a unique string identifier for the payment method (e.g. ADYEN_IDEAL)
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Apple Pay)
supportedPrimerSessionIntents
an array of SessionIntent which defines what intents can be used with this payment method (i.e. CHECKOUT or VAULT).
paymentMethodManagerCategories
an array which defines the payment method managers that can be used with this payment method (i.e. NATIVE_UI or RAW_DATA).
- [Optional]
requiredInputDataClass
the String representing class type that should be used with the raw data manager.
Step 2: Render available payment methods UI
You should now have the available payment methods for the client session. You can render your own UI for each payment method, or take advantage of the AssetsManager helper to get access to payment methods’ resources.import { AssetsManager, Asset } from '@primer-io/react-native'
const getPaymentMethodResources = async () => {
const assetsManager = new AssetsManager()
const resources: Resource[] = await assetsManager.getPaymentMethodResources()
return resources
}
const resources = getPaymentMethodResources();
const isNativeView = typeof paymentMethodResource.nativeViewName === "string";
if (isNativeView) {
// paymentMethodResource is of type NativeViewResource
<NativeResourceView
onPress={() => { /* Handle press */ }}
nativeViewName={paymentMethodResource.nativeViewName!}
/>
} else {
// paymentMethodResource is of type AssetResource
// Render your own UI using colors from the asset object
}
AssetResource
The payment method asset contains the following:
paymentMethodType
a unique string identifier for the payment method.
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Apple Pay)
paymentMethodLogo
contains the logos’ local URLs
colored?: string: Local URL for the colored value of the logo
dark?: string: Local URL for the dark value of the logo
light?: string: Local URL for the light value of the logo
paymentMethodBackgroundColor
contains the background colors hex values
colored?: string: Color hex value for the colored background color
dark?: string: Color hex value for the dark mode background color
light?: string: Color hex value for the light mode background color
colored, dark and light variables are all optional, but it is guaranteed that the objects will contain at least one of them.
NativeViewResource
paymentMethodType
a unique string identifier for the payment method.
paymentMethodName
a user friendly English localized string identifier for the payment method (e.g. Apple Pay)
nativeViewName
a string representing the name of the native view. Pass this when rendering NativeResourceView.
The payment method native view resource contains the following:Using the provided payment method views is required for certain payment methods, such as Google Pay. The Primer SDK ensures these views are seamlessly integrated and configured based on the PrimerSettings and your client session details, where applicable.With the above URLs and colors you can build your own payment method UI 💪.Step 3: Implement a payment method manager
Now that your UI presents the available payment methods, let’s use the payment method managers to allow users to go through the payment method flow.A payment method manager is a class abstracting the state and UI of a given payment method. Currently, there are 3 payment methods managers, each of them responsible for a different payment method category.
PrimerHeadlessUniversalCheckout.NativeUIManager
The native UI manager is responsible for all payment methods that need to present their own UI (e.g. Apple Pay or Google Pay).
PrimerHeadlessUniversalCheckout.RawDataManager
The raw data manager is responsible for each payment method that you need to pass some raw data (e.g. card form).
Bear in mind that a payment method might be able to be implemented by more than one payment method manager. You can check which managers are supported for each payment method in the paymentMethodManagerCategories of the payment method objects received in Step 1. A manager can only be used after Headless Checkout has been initialized. We consider Headless Checkout to be initialized after the onAvailablePaymentMethodsLoad is triggered and payment methods for the provided clientToken are returned.If that’s not the case SDK will throw a uninitialized-sdk-session error.If a payment method manager gets initialized with an unsupported payment method type (i.e. the payment method’s object doesn’t include the manager’s category), it will throw an unsupported-payment-method-type error.
Native UI manager
This manager can be used for any payment method that contains NATIVE_UI in the paymentMethodManagerCategories array.The native UI manager can be used for any payment method that needs to present its own UI, like Apple Pay.Make sure that the intent in the showPaymentMethod function is valid and contained in the supportedPrimerSessionIntents array.
import { NativeUIManager } from '@primer-io/react-native'
const payWithPaymentMethod = async (paymentMethodType: string) => {
const nativeUIManager = new NativeUIManager()
await nativeUIManager.configure({ paymentMethodType: paymentMethod.paymentMethodType })
await nativeUIManager.showPaymentMethod(SessionIntent.CHECKOUT)
}
That’s it! The SDK will present the native UI to the user, and then attempt to create a payment.The payment’s data will be returned on the onCheckoutComplete that we configured in Step 1.Raw Data Manager
This manager can be used for any payment method that contains RAW_DATA in the paymentMethodManagerCategories array.The raw data manager can be used for payment methods that allow you to pass the data in the SDK (an example would be card data).With the raw manager, you can use your fully customized UI and still use all of the features that make Primer great.At any point, you can validate your data by calling setRawData() and by listening to onValidation. Primer will return errors specific to each required input.When the data is valid, you can send it to Primer for further processing by calling submit().Assuming that the payment method contains RAW_DATA in the paymentMethodManagerCategories, create your raw data manager, and optionally set its delegate.const initialize = async (paymentMethod: PaymentMethod) => {
// 👇 Initialize the raw data manager
await rawDataManager.configure({
paymentMethodType: paymentMethod.paymentMethodType,
onMetadataChange: data => {
// For example card number detected to be Visa
},
onValidation: (isValid, errors) => {
// Show on your UI if the card data aren't valid
},
})
}
Build your own form to let the users enter their data. You can use the getRequiredInputElementTypes() object to get informed about what input fields you have to render. It returns an array that can contain any of the following:
- “CARD_NUMBER”,
- “EXPIRY_DATE”,
- “CVV”,
- “CARDHOLDER_NAME”,
- “PHONE_NUMBER”
const initialize = async () => {
// ...
// Once done, get the required input elements types.
// 👇 Get the required input element types, which will enable you to build your form
const requiredInputElementTypes = await rawDataManager.getRequiredInputElementTypes()
}
Build and validate your rawData
Then use the class type that has been provided in the requiredInputDataClass in the payment method to build your raw data. Let’s say that you’re building card data, then you would do the following:// 👇 Create your raw data
const rawCardData: CardData = {
cardNumber: cardNumber,
expiryDate: expiryDate, // 👈 ex. 03/2030
cvv: cvv,
cardholderName: cardholderName,
}
// 👇 Set your raw data on the manager
await rawDataManager.setRawData(rawCardData)
Each time you set the data on the raw data manager, the manager will validate them and notify you via the callback onValidation. You can then change the state of your submit button based on the validation changes.You can also listen to the onMetadataChange that will notify you of metadata updates, e.g. that the card type was detected.
Once the data has been validated, call the manager’s submit() function.const handleSubmit = async () => {
// 👇 Submit the data that have been set in prior steps
await rawDataManager.submit()
}
That’s it! When the function submit() is called, the SDK will attempt to create a payment.The payment’s data will be returned on the onCheckoutComplete configured in Step 1.Handle errors
Use the onError callback of the HeadlessUniversalCheckout options to handle any errors emitted by the SDK during the checkout flow.const onError = (
error: PrimerError,
checkoutData: PrimerCheckoutData | null,
handler: PrimerErrorHandler | undefined,
) => {
// Handle the error
}
Advanced Configuration
For more customization on your needs, you can listen to all events posted by Headless Universal Checkout and react to them. Visit the API reference for a full list of the listener functions.Prepare 3DS
- In order to make the SDK lightweight, 3DS requires the addition of the Primer 3DS library. Check out our guide on how to add the Primer 3DS library to your iOS app.
- When the user pays by card, the Workflow will decide whether or not a 3DS challenge is required. If so, Headless Universal Checkout will automatically render the 3DS challenge.
- To improve 3DS success rates, it is recommended to pass the following elements in the Client Session:
| Field | Description |
|---|
| customer.emailAddress | The customer’s email address |
| customer.billingAddress | The customer’s billing address |
Learn more about how to configure 3DS!Did It Work?
If everything went well, you should be able to see the payment you just created on your Dashboard under the Payments menu.